creare personaggi per FPSC, forse ce la faccio...

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Bonfi96
view post Posted on 7/5/2010, 15:12




Per creare personaggi di FPSC si potrebbe :
-creare il personaggio su poser o su altri programmi
- esportarlo in milk shape
- in milk shape applicargli lo scheletro che ho trovato appsito x i personaggi bipedi di FPSC
- esprtarlo in .x (credo...)

dite che funziona???
 
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fenixlab
view post Posted on 7/5/2010, 17:54




azz...bisogna vedere se i file di poser "pz3"vengono letti da milk shape....sarebbe figo :)
 
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Bonfi96
view post Posted on 7/5/2010, 20:16




nn esiste qualke plug-in malefico??? non esporta in file x 3DSmax?
 
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Bonfi96
view post Posted on 9/5/2010, 14:14




hai provato a vedere?
 
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fenixlab
view post Posted on 9/5/2010, 16:33




ho visto che milkshape non importa in pz3,vedro se c'e' qualche plug in...
 
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Bonfi96
view post Posted on 9/5/2010, 17:23




anke non plugin... in cosa esporta poser?
 
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fenixlab
view post Posted on 10/5/2010, 14:30




ho trovato questo,pero' e' in inglese,se vi va di provare...

Poser2MS3D will allow the export of Poser figures from Poser into Milkshape
including the geometry, rigging, animation and textures. Supports multiple
texture maps. Does not support Poser pocedural materials or morphs.

PC only, will not work on a Mac.

Installation
-------------
Extract the supplied zip to your Poser folder. This will then place the files
in the correct folder.

\Runtime\Python\poserScripts\PhilC\Poser2MS3D\
Poser62MS3D.pyc
Poser72MS3D.pyc

Workflow
--------
a) Export from Poser
In the Poser scene select the required figure to be exported.

Run the script using the Poser menu File > Run Python script.
Be sure to run the PYC file associated with your version of Poser.

Poser 6:- Poser62MS3D.pyc
Poser 7 & Poser Pro:- Poser72MS3D.pyc

The saved project will contain a TXT and a BVH file.

b) Import into Milkshape
Import the TXT file into Milkshape using the Milkshape
menu:- File > Import > MilkShape 3D ASCII

Once imported you must then bind the joint seams
together by selecting all the vertices then use
the Milkshape menu:- Vertex > Weld together.

Follow this by importing the BVH motion file.

Suggested Milkshape import settings
-----------------------------------
With the Poser2MS3D scale option set at the default value of 100
the following are suggested import settings for MilkShape.

MilkShape 3D ASCII import options
Meshes YES
Materials Yes
Bones Yes
No Transparencies NO
Key Frames YES

BioVision BVH Importer Options
Import Skeleton NO
Import Motion data YES
Scale Factor 1.0
Starting Frame 1
Motion data Y(up/down) offset -40

The ASCII file contains the skeleton so you do not need the BVH file to
import one also.

Vertex weighting is not supported but may very easily be adjusted once the
rigged, animated, textured figure has been imported into the Milkshape scene.

Figure notes
------------
All body parts must contain geometry. Body handles are not supported.
Geometry must be triangulated. Polygons with four sides and more are not
supported. (Milkshape only supports tri's).

The exporter will turn off all IK chains prior to compiling the files.
It is suggested that you manually turn them off and check that your animation
is not adversly affected prior to using the exporter.
 
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Bonfi96
view post Posted on 10/5/2010, 15:39




grande!!! appena mi resuscita il pc provo
 
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Bonfi96
view post Posted on 20/5/2010, 21:12




fenix mi sn accorto adex ke manka il link , riesci a recuperarlo?
 
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fenixlab
view post Posted on 21/5/2010, 16:32




bonfi mi avevi detto se era possibile usare facegen per i personaggi,,ecco io con poser ho provato ,in linea di massima sarebbe possibile...ecco un esempio..

www.megaupload.com/?d=AFGDW9H5
 
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Bonfi96
view post Posted on 21/5/2010, 19:06




quando torno ci guardo, ma poser in cosa esporta?
 
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Bonfi96
view post Posted on 21/5/2010, 19:25




bisognerebbe rimpicciolire un po' la testa e mettergli i capelli
 
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ossen97
view post Posted on 8/2/2011, 14:54




3DS Max puņ esportare in .x ma serve questo: www.kwxport.org/download32
 
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superguidog
view post Posted on 1/7/2011, 07:16




hey ma non serve solo il file .x serve anche il file .dbo quelo .fpe e quello .bin insieme poi a texture ed immagini

io sono riuscito a fare solo i .x e .dbo gli altri non li so fare come si creano???
 
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SHIFT_
view post Posted on 2/7/2011, 01:23




i file .dbo e .bin sono file temporanei che crea fps da solo, non serve che li crei.. per il file .fpe usa programmi come entity compiler, lo scarichi da QUI
 
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15 replies since 7/5/2010, 15:12   373 views
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