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| ho trovato questo,pero' e' in inglese,se vi va di provare...
Poser2MS3D will allow the export of Poser figures from Poser into Milkshape including the geometry, rigging, animation and textures. Supports multiple texture maps. Does not support Poser pocedural materials or morphs.
PC only, will not work on a Mac.
Installation ------------- Extract the supplied zip to your Poser folder. This will then place the files in the correct folder.
\Runtime\Python\poserScripts\PhilC\Poser2MS3D\ Poser62MS3D.pyc Poser72MS3D.pyc
Workflow -------- a) Export from Poser In the Poser scene select the required figure to be exported.
Run the script using the Poser menu File > Run Python script. Be sure to run the PYC file associated with your version of Poser.
Poser 6:- Poser62MS3D.pyc Poser 7 & Poser Pro:- Poser72MS3D.pyc
The saved project will contain a TXT and a BVH file.
b) Import into Milkshape Import the TXT file into Milkshape using the Milkshape menu:- File > Import > MilkShape 3D ASCII
Once imported you must then bind the joint seams together by selecting all the vertices then use the Milkshape menu:- Vertex > Weld together.
Follow this by importing the BVH motion file.
Suggested Milkshape import settings ----------------------------------- With the Poser2MS3D scale option set at the default value of 100 the following are suggested import settings for MilkShape.
MilkShape 3D ASCII import options Meshes YES Materials Yes Bones Yes No Transparencies NO Key Frames YES
BioVision BVH Importer Options Import Skeleton NO Import Motion data YES Scale Factor 1.0 Starting Frame 1 Motion data Y(up/down) offset -40
The ASCII file contains the skeleton so you do not need the BVH file to import one also.
Vertex weighting is not supported but may very easily be adjusted once the rigged, animated, textured figure has been imported into the Milkshape scene.
Figure notes ------------ All body parts must contain geometry. Body handles are not supported. Geometry must be triangulated. Polygons with four sides and more are not supported. (Milkshape only supports tri's).
The exporter will turn off all IK chains prior to compiling the files. It is suggested that you manually turn them off and check that your animation is not adversly affected prior to using the exporter.
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