Wasp MOD V2, (stesse funzioni della PB ma Gratissss)

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xlsheriklx
view post Posted on 22/12/2010, 23:12




image



Official WebSite



Okay, it's been away for a year, but now it's back. For those who have been following my other speedier mod thread may have seen some of the speed improvements S4real and myself have made, but we're now moving onto a real mod with more obvious features.

UPDATE - 16/12/2010

Third Official public beta: Download Beta 3

Fixed build game V1.18 bug.

The file contains everything you need to run WASPv2, there's a readme explaining the new features. Just make sure all of the folders go into the right place. Any problems or comments, please post here. Enjoy.

Features
As we don't want to become a mod with hundreds of promised features that don't ever show up we'll only be showing complete additions. Anything listed below is complete.

10%-80% Speed increase, system dependent. Lower end machines should see greater increases.
Greater control over entity culls, allowing for a tailored feel
Extra gunspecs - Attach flashlights to weapons and create gravity guns
Improved multiplayer - FPSC IP 4.0 - Thanks to knrxb, more to follow
Additional maths commands - Abs, Rnd and Randomize
Improved control over player keys - enable/disable keys for effects
Additional scripting commands for improved variable use.
Additional DARK AI scripting - find team members, enemies and allies.
Additional entity control scripting commands
Improved RAWTEXT scripting - add text and variables to existing RAWTEXT
Compass - Thanks to knxrb for the use of his code for this.
Body Armour
Weapon slot selection
Lemur V2 - Deathmatch and Team Deathmatch
Crosshair on/off
Limb Scaling and mutation
Radar with directional facings
Plus a few odds and ends.


Credits

The Scene Commander - Main Developer
S4Real -Developer
Zeza - Beta Tester and contributer
Gencheff - Beta Tester and contributer
BlackFox - Beta Tester
Bruce3371 - Beta Tester

Thanks to Kerryb for the original WASP mod logo.

Special thanks for reporting bugs for 'Speedier' mod
Soviet176
Bruce3371

Allora ecco qua dopo 2 ore di test ho capito come fare xD

IsTorch= 1
TorchKey= 35
TorchRange= 100
TorchRed= 255
TorchGreen= 255
TorchBlue= 255

Allora il primo valore ci dice se l'arma ha una torcia impostare su 1
il secondo valore è la lettera da usare per attivare la torcia (è off di default) nel mio caso 35 è h
il terzo valore indica il raggio 100 (1 cella) 200 (2 celle) e cosi' via..
gli ultimi 3 valori sono il colore della torcia mettendo 255 a tutti e tre si ha una colorazione bianca

Ma dove va inserito? allora vi faccio un esempio

Per chi possiede la M9VLISE di EAI

image



Aprite il gunspec nel gamecore/gun/EAI/M9VLISE
e troverete questo!
SPOILER (click to view)
CODICE
;M9VLI SE 9mm v2.0 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007-2009
;errant_ai@yahoo.com
;Enhanced for AirMod 0.6+ and Ply's Mod 1.07+ - iron sight anims, slidelock and tactical reload anims, melee anims, empty state anims, single hand anims for asymmetric dual wield.

;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR        = 252
MUZZLECOLORG        = 150
MUZZLECOLORB        = 54
muzzleflash        = 4
muzzlesize        = 15
brass                = 4
smokedecal        = gunsmoke
damage                = 20
damagetype        = 1
scorchtype        = 1
reloadqty                = 15
accuracy                = 3
zoomaccuracy        = 10
range                = 2000

;GUN Visuals
textured                =
effect                = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency        = 0
weapontype        = 1

;GUN Sounds
sound1                = fire.wav
sound2                = reload.ogg
sound3                = cock2.ogg
sound4                = putaway.wav
fireloop                = 2000

;HUD muzzleflash position
horiz                = 0
vert                = 0
forward                = 0
alignx                = 3.5
aligny                = -1.5
alignz                = 22

;HUD animation frames list
keyframe ratio = 1
select                = 50,58
idle                = 277,302
move                = 302,326
start fire                = 62,62
end fire                = 63,66
;manual chamber reload (mp9/10 style)
;reload                = 81,150
;slidelock reload
reload                = 581,639
;tactical reload
;reload                = 640,690
putaway                = 152,159

;HUD sound frames list
soundframes        = 10
sframe0                = 51,4
sframe1                = 85,2
sframe2                = 130,3
sframe3                = 485,2
sframe4                = 524,3
sframe5                = 585,2
sframe6                = 629,3
sframe7                = 644,2
sframe8                = 135,3
sframe9                = 402,4

;AirMod Settings
nofullreload        = 1
chamberedround        = 1
runy                = -1.5
gunlagspeed        = 10
gunlagxmax        = 3
gunlagymax        = 3
recoily                = 20
recoilyreturn        = 95
recoilx                = 2
recoilxreturn        = 90
zoomwalkspeed        = 0.5
zoomturnspeed        = 0.2
zoomgunlagspeed        = 3
zoomgunlagxmax        = 1.5
zoomgunlagymax         = 0.5
zoomrecoily        = 30
zoomrecoilyreturn        = 97
zoomrecoilx        = 2
zoomrecoilxreturn        = 94
zoomalignx        = 0
zoomaligny        = -0.5
zoomalignz        = 18
simplezoom        = 1
simplezoommod        = 0
simplezoomacc        = 2
simplezoomx        = 0
simplezoomy        = 0
simplezoomspeed        = 7
simplezoomanim        = 1
simplezoomflash        = 1
zoomto                = 180,187
zoomfrom                = 188,194
zoom idle                = 210,238
zoom move        = 239,261
zoom start fire        = 262,262
zoom end fire        = 263,266

;PLY's MOD GUN Settings
;candualwithoneweapon = 1
candual                = 1
dual_select        = 401,409
dual_idle                = 410,438
dual_move        = 835,858
dual_start fire        = 462,462
dual_end fire        = 463,466
dual_reload        = 481,540
dual_putaway        = 552,560
dual_to                = 388,393
dual_from                = 394,399

;EXTRA ANIMATIONS
;alt empty state with slide locked (unsupported)
;alternateisray        = 1
;altdamage        = 30
;altdamagetype        = 3
;altreloadqty        = 0
;altiterate                = 0
;altrange                = 65
;altrecoily        = -120
;altrecoilyreturn        = 70
;altrecoilx        = 5
;altrecoilxreturn        = 80
;altfrom                = 582,639
;altto                = 692,693
;alt start fire        = 704,719
;alt end fire        = 720,740
;alt start fire 2        = 760,765
;alt end fire 2        = 766,778
;alt idle                = 779,804
;alt move                = 805,829
;alt reload        = 82,150
;alt select        = 742,750
;alt putaway        = 751,758
;melee with slide foreward (unsupported)
;powerwhip
;start                = 11,26
;end                = 27,47
;quickwhip
;start                = 161,166
;end                = 167,179


Alla fine del codice aggiungete questo

SPOILER (click to view)
CODICE
;M9VLI SE 9mm v2.0 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007-2009
;errant_ai@yahoo.com
;Enhanced for AirMod 0.6+ and Ply's Mod 1.07+ - iron sight anims, slidelock and tactical reload anims, melee anims, empty state anims, single hand anims for asymmetric dual wield.

;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR        = 252
MUZZLECOLORG        = 150
MUZZLECOLORB        = 54
muzzleflash        = 4
muzzlesize        = 15
brass                = 4
smokedecal        = gunsmoke
damage                = 20
damagetype        = 1
scorchtype        = 1
reloadqty                = 15
accuracy                = 3
zoomaccuracy        = 10
range                = 2000

;GUN Visuals
textured                =
effect                = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency        = 0
weapontype        = 1

;GUN Sounds
sound1                = fire.wav
sound2                = reload.ogg
sound3                = cock2.ogg
sound4                = putaway.wav
fireloop                = 2000

;HUD muzzleflash position
horiz                = 0
vert                = 0
forward                = 0
alignx                = 3.5
aligny                = -1.5
alignz                = 22

;HUD animation frames list
keyframe ratio = 1
select                = 50,58
idle                = 277,302
move                = 302,326
start fire                = 62,62
end fire                = 63,66
;manual chamber reload (mp9/10 style)
;reload                = 81,150
;slidelock reload
reload                = 581,639
;tactical reload
;reload                = 640,690
putaway                = 152,159

;HUD sound frames list
soundframes        = 10
sframe0                = 51,4
sframe1                = 85,2
sframe2                = 130,3
sframe3                = 485,2
sframe4                = 524,3
sframe5                = 585,2
sframe6                = 629,3
sframe7                = 644,2
sframe8                = 135,3
sframe9                = 402,4

;AirMod Settings
nofullreload        = 1
chamberedround        = 1
runy                = -1.5
gunlagspeed        = 10
gunlagxmax        = 3
gunlagymax        = 3
recoily                = 20
recoilyreturn        = 95
recoilx                = 2
recoilxreturn        = 90
zoomwalkspeed        = 0.5
zoomturnspeed        = 0.2
zoomgunlagspeed        = 3
zoomgunlagxmax        = 1.5
zoomgunlagymax         = 0.5
zoomrecoily        = 30
zoomrecoilyreturn        = 97
zoomrecoilx        = 2
zoomrecoilxreturn        = 94
zoomalignx        = 0
zoomaligny        = -0.5
zoomalignz        = 18
simplezoom        = 1
simplezoommod        = 0
simplezoomacc        = 2
simplezoomx        = 0
simplezoomy        = 0
simplezoomspeed        = 7
simplezoomanim        = 1
simplezoomflash        = 1
zoomto                = 180,187
zoomfrom                = 188,194
zoom idle                = 210,238
zoom move        = 239,261
zoom start fire        = 262,262
zoom end fire        = 263,266

;PLY's MOD GUN Settings
;candualwithoneweapon = 1
candual                = 1
dual_select        = 401,409
dual_idle                = 410,438
dual_move        = 835,858
dual_start fire        = 462,462
dual_end fire        = 463,466
dual_reload        = 481,540
dual_putaway        = 552,560
dual_to                = 388,393
dual_from                = 394,399

;EXTRA ANIMATIONS
;alt empty state with slide locked (unsupported)
;alternateisray        = 1
;altdamage        = 30
;altdamagetype        = 3
;altreloadqty        = 0
;altiterate                = 0
;altrange                = 65
;altrecoily        = -120
;altrecoilyreturn        = 70
;altrecoilx        = 5
;altrecoilxreturn        = 80
;altfrom                = 582,639
;altto                = 692,693
;alt start fire        = 704,719
;alt end fire        = 720,740
;alt start fire 2        = 760,765
;alt end fire 2        = 766,778
;alt idle                = 779,804
;alt move                = 805,829
;alt reload        = 82,150
;alt select        = 742,750
;alt putaway        = 751,758
;melee with slide foreward (unsupported)
;powerwhip
;start                = 11,26
;end                = 27,47
;quickwhip
;start                = 161,166
;end                = 167,179

IsTorch= 1
TorchKey= 35
TorchRange= 100
TorchRed= 255
TorchGreen= 255
TorchBlue= 255


Salvate il tutto e testate :) fatemi sapere a me worka alla grande unico problema..l'arma non si illumina non so perchè xD cmq per un ottima visione consiglio TorchRange= 500[hr]
Ps ragazzi worka anche con la v 1.17 final..

Edited by SHIFT_ - 24/12/2010, 12:40
 
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TheGamerX
view post Posted on 23/12/2010, 13:03




Dimmi ma funziona con FPSC V1.16 ?
 
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SHIFT_
view post Posted on 24/12/2010, 12:42




Ottimo lavoro! sarebbe possibile vedere qualche screen per farsi un'idea?
 
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xlsheriklx
view post Posted on 24/12/2010, 16:41




Allora shift al momento ho solamente scoperto la funzione della torcia..e farti uno screen è vano xD xk è come se accendi una lampadina..ma è pur sempre una torcia no? cmq Funziona dalla 1.17 final in poi (anche la 1.18 beta..)
 
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3 replies since 22/12/2010, 23:11   622 views
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