| xlsheriklx |
| | Official WebSite Okay, it's been away for a year, but now it's back. For those who have been following my other speedier mod thread may have seen some of the speed improvements S4real and myself have made, but we're now moving onto a real mod with more obvious features. UPDATE - 16/12/2010 Third Official public beta: Download Beta 3Fixed build game V1.18 bug. The file contains everything you need to run WASPv2, there's a readme explaining the new features. Just make sure all of the folders go into the right place. Any problems or comments, please post here. Enjoy. Features As we don't want to become a mod with hundreds of promised features that don't ever show up we'll only be showing complete additions. Anything listed below is complete. 10%-80% Speed increase, system dependent. Lower end machines should see greater increases. Greater control over entity culls, allowing for a tailored feel Extra gunspecs - Attach flashlights to weapons and create gravity guns Improved multiplayer - FPSC IP 4.0 - Thanks to knrxb, more to follow Additional maths commands - Abs, Rnd and Randomize Improved control over player keys - enable/disable keys for effects Additional scripting commands for improved variable use. Additional DARK AI scripting - find team members, enemies and allies. Additional entity control scripting commands Improved RAWTEXT scripting - add text and variables to existing RAWTEXT Compass - Thanks to knxrb for the use of his code for this. Body Armour Weapon slot selection Lemur V2 - Deathmatch and Team Deathmatch Crosshair on/off Limb Scaling and mutation Radar with directional facings Plus a few odds and ends. Credits The Scene Commander - Main Developer S4Real -Developer Zeza - Beta Tester and contributer Gencheff - Beta Tester and contributer BlackFox - Beta Tester Bruce3371 - Beta Tester Thanks to Kerryb for the original WASP mod logo. Special thanks for reporting bugs for 'Speedier' mod Soviet176 Bruce3371 Allora ecco qua dopo 2 ore di test ho capito come fare xD IsTorch= 1 TorchKey= 35 TorchRange= 100 TorchRed= 255 TorchGreen= 255 TorchBlue= 255 Allora il primo valore ci dice se l'arma ha una torcia impostare su 1 il secondo valore è la lettera da usare per attivare la torcia (è off di default) nel mio caso 35 è h il terzo valore indica il raggio 100 (1 cella) 200 (2 celle) e cosi' via.. gli ultimi 3 valori sono il colore della torcia mettendo 255 a tutti e tre si ha una colorazione bianca Ma dove va inserito? allora vi faccio un esempio Per chi possiede la M9VLISE di EAI Aprite il gunspec nel gamecore/gun/EAI/M9VLISE e troverete questo! CODICE ;M9VLI SE 9mm v2.0 weapon spec ;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007-2009 ;errant_ai@yahoo.com ;Enhanced for AirMod 0.6+ and Ply's Mod 1.07+ - iron sight anims, slidelock and tactical reload anims, melee anims, empty state anims, single hand anims for asymmetric dual wield.
;GUN Model File Requirements ;GUN Settings MUZZLECOLORR = 252 MUZZLECOLORG = 150 MUZZLECOLORB = 54 muzzleflash = 4 muzzlesize = 15 brass = 4 smokedecal = gunsmoke damage = 20 damagetype = 1 scorchtype = 1 reloadqty = 15 accuracy = 3 zoomaccuracy = 10 range = 2000
;GUN Visuals textured = effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx transparency = 0 weapontype = 1
;GUN Sounds sound1 = fire.wav sound2 = reload.ogg sound3 = cock2.ogg sound4 = putaway.wav fireloop = 2000
;HUD muzzleflash position horiz = 0 vert = 0 forward = 0 alignx = 3.5 aligny = -1.5 alignz = 22
;HUD animation frames list keyframe ratio = 1 select = 50,58 idle = 277,302 move = 302,326 start fire = 62,62 end fire = 63,66 ;manual chamber reload (mp9/10 style) ;reload = 81,150 ;slidelock reload reload = 581,639 ;tactical reload ;reload = 640,690 putaway = 152,159
;HUD sound frames list soundframes = 10 sframe0 = 51,4 sframe1 = 85,2 sframe2 = 130,3 sframe3 = 485,2 sframe4 = 524,3 sframe5 = 585,2 sframe6 = 629,3 sframe7 = 644,2 sframe8 = 135,3 sframe9 = 402,4
;AirMod Settings nofullreload = 1 chamberedround = 1 runy = -1.5 gunlagspeed = 10 gunlagxmax = 3 gunlagymax = 3 recoily = 20 recoilyreturn = 95 recoilx = 2 recoilxreturn = 90 zoomwalkspeed = 0.5 zoomturnspeed = 0.2 zoomgunlagspeed = 3 zoomgunlagxmax = 1.5 zoomgunlagymax = 0.5 zoomrecoily = 30 zoomrecoilyreturn = 97 zoomrecoilx = 2 zoomrecoilxreturn = 94 zoomalignx = 0 zoomaligny = -0.5 zoomalignz = 18 simplezoom = 1 simplezoommod = 0 simplezoomacc = 2 simplezoomx = 0 simplezoomy = 0 simplezoomspeed = 7 simplezoomanim = 1 simplezoomflash = 1 zoomto = 180,187 zoomfrom = 188,194 zoom idle = 210,238 zoom move = 239,261 zoom start fire = 262,262 zoom end fire = 263,266
;PLY's MOD GUN Settings ;candualwithoneweapon = 1 candual = 1 dual_select = 401,409 dual_idle = 410,438 dual_move = 835,858 dual_start fire = 462,462 dual_end fire = 463,466 dual_reload = 481,540 dual_putaway = 552,560 dual_to = 388,393 dual_from = 394,399
;EXTRA ANIMATIONS ;alt empty state with slide locked (unsupported) ;alternateisray = 1 ;altdamage = 30 ;altdamagetype = 3 ;altreloadqty = 0 ;altiterate = 0 ;altrange = 65 ;altrecoily = -120 ;altrecoilyreturn = 70 ;altrecoilx = 5 ;altrecoilxreturn = 80 ;altfrom = 582,639 ;altto = 692,693 ;alt start fire = 704,719 ;alt end fire = 720,740 ;alt start fire 2 = 760,765 ;alt end fire 2 = 766,778 ;alt idle = 779,804 ;alt move = 805,829 ;alt reload = 82,150 ;alt select = 742,750 ;alt putaway = 751,758 ;melee with slide foreward (unsupported) ;powerwhip ;start = 11,26 ;end = 27,47 ;quickwhip ;start = 161,166 ;end = 167,179 Alla fine del codice aggiungete questo CODICE ;M9VLI SE 9mm v2.0 weapon spec ;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007-2009 ;errant_ai@yahoo.com ;Enhanced for AirMod 0.6+ and Ply's Mod 1.07+ - iron sight anims, slidelock and tactical reload anims, melee anims, empty state anims, single hand anims for asymmetric dual wield.
;GUN Model File Requirements ;GUN Settings MUZZLECOLORR = 252 MUZZLECOLORG = 150 MUZZLECOLORB = 54 muzzleflash = 4 muzzlesize = 15 brass = 4 smokedecal = gunsmoke damage = 20 damagetype = 1 scorchtype = 1 reloadqty = 15 accuracy = 3 zoomaccuracy = 10 range = 2000
;GUN Visuals textured = effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx transparency = 0 weapontype = 1
;GUN Sounds sound1 = fire.wav sound2 = reload.ogg sound3 = cock2.ogg sound4 = putaway.wav fireloop = 2000
;HUD muzzleflash position horiz = 0 vert = 0 forward = 0 alignx = 3.5 aligny = -1.5 alignz = 22
;HUD animation frames list keyframe ratio = 1 select = 50,58 idle = 277,302 move = 302,326 start fire = 62,62 end fire = 63,66 ;manual chamber reload (mp9/10 style) ;reload = 81,150 ;slidelock reload reload = 581,639 ;tactical reload ;reload = 640,690 putaway = 152,159
;HUD sound frames list soundframes = 10 sframe0 = 51,4 sframe1 = 85,2 sframe2 = 130,3 sframe3 = 485,2 sframe4 = 524,3 sframe5 = 585,2 sframe6 = 629,3 sframe7 = 644,2 sframe8 = 135,3 sframe9 = 402,4
;AirMod Settings nofullreload = 1 chamberedround = 1 runy = -1.5 gunlagspeed = 10 gunlagxmax = 3 gunlagymax = 3 recoily = 20 recoilyreturn = 95 recoilx = 2 recoilxreturn = 90 zoomwalkspeed = 0.5 zoomturnspeed = 0.2 zoomgunlagspeed = 3 zoomgunlagxmax = 1.5 zoomgunlagymax = 0.5 zoomrecoily = 30 zoomrecoilyreturn = 97 zoomrecoilx = 2 zoomrecoilxreturn = 94 zoomalignx = 0 zoomaligny = -0.5 zoomalignz = 18 simplezoom = 1 simplezoommod = 0 simplezoomacc = 2 simplezoomx = 0 simplezoomy = 0 simplezoomspeed = 7 simplezoomanim = 1 simplezoomflash = 1 zoomto = 180,187 zoomfrom = 188,194 zoom idle = 210,238 zoom move = 239,261 zoom start fire = 262,262 zoom end fire = 263,266
;PLY's MOD GUN Settings ;candualwithoneweapon = 1 candual = 1 dual_select = 401,409 dual_idle = 410,438 dual_move = 835,858 dual_start fire = 462,462 dual_end fire = 463,466 dual_reload = 481,540 dual_putaway = 552,560 dual_to = 388,393 dual_from = 394,399
;EXTRA ANIMATIONS ;alt empty state with slide locked (unsupported) ;alternateisray = 1 ;altdamage = 30 ;altdamagetype = 3 ;altreloadqty = 0 ;altiterate = 0 ;altrange = 65 ;altrecoily = -120 ;altrecoilyreturn = 70 ;altrecoilx = 5 ;altrecoilxreturn = 80 ;altfrom = 582,639 ;altto = 692,693 ;alt start fire = 704,719 ;alt end fire = 720,740 ;alt start fire 2 = 760,765 ;alt end fire 2 = 766,778 ;alt idle = 779,804 ;alt move = 805,829 ;alt reload = 82,150 ;alt select = 742,750 ;alt putaway = 751,758 ;melee with slide foreward (unsupported) ;powerwhip ;start = 11,26 ;end = 27,47 ;quickwhip ;start = 161,166 ;end = 167,179
IsTorch= 1 TorchKey= 35 TorchRange= 100 TorchRed= 255 TorchGreen= 255 TorchBlue= 255 Salvate il tutto e testate fatemi sapere a me worka alla grande unico problema..l'arma non si illumina non so perchè xD cmq per un ottima visione consiglio TorchRange= 500[hr] Ps ragazzi worka anche con la v 1.17 final.. Edited by SHIFT_ - 24/12/2010, 12:40
| | |
| |
|