| jirby |
| | Salve ecco un altro script Potete vederlo allo opera Nel demo del mio game quiIniziamo per prima cosa posizionate una porta nello stage Poi Name porta 1 se ne mettete più di uno ricordate di cambiare i nomi delle porte e dei terminal In main mettete questo script CODICE ;Artificial Intelligence Script
;Header jirby
desc = porta
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\terminal.tga,hudname=demoware,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=40:state=11,hudshow=demoware,sound=audiobank\jirby\riconoscimento.wav :state=11,plrdistwithin=41:hudfadeout=demoware,state=15
:state=15,plrdistwithin=50,plrusingaction=1:state=1,setframe=0,plrsound=$0,sound=audiobank\jirby\accessoj.wav,activateifused=1 :state=1:incframe=0 :state=1,frameatend=0:state=2 :state=2,plrusingaction=0:state=3 :state=3,plrdistwithin=100,plrusingaction=1:state=4 :state=4:decframe=0 :state=4,frameatstart=0:state=5,setframe=0 :state=5,plrusingaction=0:state=10
;End of Script Ora prendiamo un terminal Dal menu del vostro fpsc selezioniamo Entities,poi sfifi,furniturea, e infine terminalA Lo posizioniamo nello stage Name porta1 “serve per riconoscere se ne mette piu di uno” If Used porta 1 “la porta da attivare” Main questo script CODICE ;Artificial Intelligence Script
;Header jirby
desc = apri porta tramite terminal
;Triggers :state=6,activated=1:state=5 :state=5,anywithin=75:state=15,setframe=0,sound=$0 :state=1:incframe=0 :state=1,frameatend=0:state=2,coloff :state=2,anyfurther=100:state=3,sound=$1,colon :state=3:decframe=0,state=16 :state=3,frameatstart=0:state=5,setframe=0
:state=16:hudreset,hudx=50,hudy=80,hudimagefine=gamecore\text\accesso1.dds,hudname=accesso1,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=40:state=11,hudshow=accesso1,sound=audiobank\jirby\accessoin.wav,activateifused=1 :state=11,plrdistwithin=41:hudfadeout=accesso1,state=5
:state=15:hudreset,hudx=50,hudy=80,hudimagefine=gamecore\text\accesso1.dds,hudname=accesso1a,hudhide=1,hudmake=display,state=13 :state=13,plrdistwithin=40:state=14,hudshow=accesso1a,sound=audiobank\jirby\accessoin.wav,activateifused=1 :state=14,plrdistwithin=41:hudfadeout=accesso1a,state=1
:state=0:hudreset,hudx=50,hudy=80,hudimagefine=gamecore\text\accesso2.dds,hudname=accesso2,hudhide=1,hudmake=display,state=21 :state=21,plrdistwithin=40:state=22,hudshow=accesso2,sound=audiobank\jirby\accesoout.wav,activateifused=1 :state=22,plrdistwithin=41:hudfadeout=accesso2,state=6
;End of Script ecco il file completo di tutto audio e immagini quiuna versione più evoluta già fatta per ora posto questa
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